如何制作耳朵模型

 

本教学为翻译教学,转载请注明来自aboutcg.net,以及注明翻译者

原教学出自CGArena网站,原始链接如下:

http://www.cgarena.com/freestuff/tutorials/misc/earsmodeling/index.html

作者: Carlos R. Bisquertt

邮件: medveter@yahoo.com

翻译:CWWS (aboutcg.net)

Modeling Ears in 3D

在三维软件里制作耳朵模型

0

Previously you have read the Head Modeling tutorial written by me but I didn’t explain how to create the ears and without ears no head is complete. So, this time I like tell about how to create a ears in 3D. You can use any 3d software for creating the ear by using following method but I used Blender for this. Before moving ahead please have a look at the Ear Diagram

之前你已经读过了我写的头部建模教学,但我没有解释如何来制作耳朵,而没有耳朵的话,头部是不完整的。因此,这一次我来讲讲如何在三维软件离制作一个耳朵,我是使用Blender来创建这个耳朵的,但你可以使用任何的三维软件来建模。在往下读之前,请先看一下耳朵的图解。

01

Start by extruding 10 segments throughout the helix, as shown in the image

如下图所示,我们首先从延着外耳廓挤出十个片断开始。

02

Create the antihelix

创建一个对耳轮

03

Fill in the respective faces between the helix and antihelix

然后在把外耳论和对耳轮之间的空隙用面填满

04

Select the 3 edges inside the oval and extrude them to create 3 new faces.

选择椭圆内部的3条边,然后挤出3个新的面。

05

Cut an edge loop through the middle of the newly created faces.

对于新创建的面剪切出一道环边。

06

Reposition the highlighted vertex as indicated in the image.

把下图的点重新移动到图片显示的位置

07

Select the faces shown in the image and extrude them as indicated.

选择下图的面,然后按图示挤出,给他们增加厚度

08

Select the highlighted face and delete it.

选择下图高亮的面,删除它。

09

At the top of the ear, merge the vertices as shown in the sequence.

在耳朵的顶端,把下面图片的点分别合并焊接。

10

Cut a new loop as shown. Then, repeat the same operation as we did with the other crura of the antihelix as shown above.

切出一条新的环边,重复之前我们在对耳轮的操作,如下图所示:

11

Reposition the vertices as shown.

按照图示重新移动点的位置

12

Select the 2 highlighted edges and create a face between them. Then, fill a new face on each side.

选择2条高亮的边,创建一个它们之间的新的面,在每一个侧面都生成新的面。

13

Fill in 2 new faces to complete the triangular fossa.

再填充2个面,来完成三角耳蜗

14

Fill in 3 new faces to complete the cymba.

再填充3个新的面,完成耳朵下半部分

15

Select the highlighted face and extrude it according to the sequence. At the end, join it with the helix. Remember to delete the unwanted new faces at the back.

选择高亮的面,按照图片指示依次挤出各个面,最后连山外耳廓,记住,删除背面新生成但我们不需要的面

16

A. Select the 6 highlighted vertices

B / C. Extrude the them inwards and scale the ring down a bit

D. Extrude the ring to create the ear canal.

A,选择6个高亮的点

B / C.把它们朝内挤出,并缩小一点

D. 挤出这个环,来创建耳管部分

17

Follow the sequence to complete the shape of the ear.

按照下面的图示来完成耳朵的形状

18

Extrude and scale the selected face to create the tragus.

挤出并缩小选择的面来创建耳珠结构

19

Move the selected edge outwards to create a little bulge on the ear lobule.

把选择的边朝外移动一点,来制作出耳垂的膨胀效果

20

If you activate the “subsurf modifier” you may see if the edges of your model are too sharp in some places; if so, you can use the “smooth brush” in “sculpt mode” to relax the geometry where it’s needed.

如果你启动了多边形细分模式,你可以观察到你的模型是否在某些地方太尖锐了,如果是的,你可以使用类似Blender的“sculpt mode”(雕刻模式)下的“smooth brush”(平滑笔刷)功能来让你的模型松弛一下。

21

Select the highlighted faces and delete them to make room for the ear.

选择高亮的面并删除它们来创建放置耳朵的空间

22

Place the ear at the side of the head and, in front view, rotate it slightly in the “Z” axis”, as shown in the image.

把耳朵放在头的侧面,同时,在前视图,稍微旋转一下它的“Z”轴,如图所示.

23

Select the free edge loops of the head and ear and press SHIFT + F to create faces in between. Press ALT + J to reduce the number of triangles. It may look a bit like a mess, but we’ll deal with that in the next step.

选择头部和耳朵的外边缘,然后按Blender软件的快捷键SHIFT + F来创建连接两部分的面,然后按ALT + J来减少三角面,这可能看起来有点混乱,但我会在下一步来处理这个问题。

24

Activate the “subsurf modifier”

激活“subsurf modifier” (细分编辑模式)

A. Some normals are pointing inwards.

B. In edit mode, select all the faces of the model and press CTRL + N to recalculate the normals outside.

C. In sculpt mode, use the “smooth brush” to relax the geometry and remove any visible artifacts around the ear.

A. 一些法线朝向里面了

B.在编辑模式,选择所有的面然后点击Blender的快捷键CTRL + N,来重新计算一下法线朝向。

C.在雕刻迷失,使用“smooth brush”(平滑笔刷)来松弛一下模型,然后去除耳朵这里可见的任何不舒服的表面。

25

26

This concludes the “Ear Tutorial”. None of these steps are written in stone so feel free to tweak them around and experiment on your own.

到这里“耳朵教学”就结束了,这些不是金科玉律,所以自由地修改这些步骤,做你自己的尝试。

Thanks a lot to the CGArena for giving me the opportunity to share what I have learned with the rest of the CG community.

非常感谢CGArena给我这个机会来分享我从CG 社区学到的知识。

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