本教学为翻译教学,转载请注明来自aboutcg.net,以及注明翻译者
原始链接如下:
http://www.3dm3.com/forum/articles.p…tid=130&page=3
Related links:
Profile: http://volkan-k.3dm3.com/
Portfolio by Volkan..K
Comments for “Light House” artwork
Talk about this Making of on our Forum >>
翻译:zivix ( 翻译中有错误之处请谅解,并请帮忙指出!谢谢!)
转载请写明出处ABOUTCG和翻译者为Zivix,谢谢。
Making of Light House
灯塔的制作
Concept:
I want tell about why I choose to do this model. Firstly there is a wonderfull atmosphere and it shows part of my life.
I want to do this but I havent got any chance for do that.One day when I surfing on the net, I saw picture.
设定
我想告诉大家我为什么选择做这个作品,应为我一直渴望美丽的天空,就像是我的生活,我一直想做一个这样的作品,直到我有一天在网上看到这张图。
Modelling the Light House:
At the begining I put camera on the scene,because I feel free at perspective when I modelling at the scene. After that I put a box then I started with editable poly tools for modelling structure. After that I modelled Windows use same way at structure.
灯塔的建模
首先我在场景中建立一个摄像机,因为我会使用透视图建模,完以后我会使用编辑多边形工具制作模型的结构,然后再制作窗户。
Then I did flor deforming,i used editable poly and paint deformation tools for it.
然后我建立地面,使用编辑多边形和绘制变形工具来操作。
I did grass for floor and I used vray fur for it.Vray fur is a great tool for creating grass.It is fast and easy for do that
然后我制作草地,我使用Vray 毛发来制作,这个毛发系统方便而且快速
It is done generally.
这是完成的效果;
2
Texturing:
For texturing I downloaded textures from http://www.cgtextures.com.
I used unwrap for texturing and edit with photoshop by layer and brushes
我在http://www.cgtextures.com. 下载的贴图材质
我使用unwrapUV工具展开UV,然后是用Photoshop制作贴图。
Rendering:
I used vray for rendering.
There is a vray dome and target direct at the scene.
我使用Vray渲染的场景,使用VrayDome渲染布景和目标直射灯照明
Render took about 20 minutes
花费20分钟渲染
3
Compositing:
After the render I converted the files to rla with alpha channel then saved it.
Next I found images for background, fog and birds.
合成,
当渲染完毕以后我把结果存储为带通道的格式
然后我找到一些用作北京德图片,大气,以及鸟。
Fusion is a great program and has got strong tools so I used for that at my scene.
我使用强大的后期软件Fusion来进行合成工作
Conclusion:
I really enjoy when I doing this scene,texturing and rendering.Because of the atmosphere of scene gives me desolation. I didnt have any important problems when I doing scene. Just test render took alot of time)
Altogether I believe, I did good scene. I hope I can do and share with you ‘new making of’ with my next scene.
Best Regards.
结束
我非愉快的制作这个作品,因为大气和场景给我一种苍凉的感觉,制作过程没有什么大问题,只是渲染花费的不少时间,
总而言之,我相信,我做了一个不错的场景,我希望我能在下次教学中见到你,
祝好运!
有问题可以参与答疑
0回复灯塔的制作"